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Geister Schatzsuchmeister Impressions, opinions and random musings about all things board games VideoGeister, Geister Schatzsuchmeister (Mattel) - Kinderspiel des Jahres 2014 ... ab 8 Jahre hui!!
If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.
If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it.
Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
Ticket to Ride: Mijn Eerste Reis. Rhino Hero: Super Battle. Ghost Dice! Geister, Geister, Schatzsuchmeister is an excellent introduction to board games, specifically cooperative board games.
The basic game is an excellent learning tool for children, allowing them to practice counting, teamwork, and communication skills. With the advanced version, even adults can be entertained bumping up the difficulty and creating several different strategies for removing the gems.
Do the players split up to cover more ground and reveal more gems or do you stick together to fight off ghosts efficiently?
The game does a great job of increasing the stress of the game as the players near the end. The ghosts will inevitably pile up and turn into haunts, making them harder to remove.
Though my overall impression of the game is positive, the game has some downsides. This happens less often due to movement around the board being shortened via going through rooms, but it is frustrating when it does happen.
Like Pandemic, you can also pick up a reshuffle card that recycle the room cards making it easier to haunt. Another advance variant forces players to pick up gem in a sequence from Geister really strips the co-op down to the bare minimum, allowing players to just focus on movement and picking up gems while avoiding or fighting ghosts.
There are no power ups, weapons, super powers, rule bending bonuses….. Even at the basic level where the chances of winning are higher, communication and coordination is still a must to win.
I do wonder about modularity of the game which can impact replayability. The starting board is always the same as are initial placement of the gems.
I wonder if they could somehow tweak that rule to shuffle the gems around. Changing that would certainly change the game quite a bit. The board is fixed and hence the room layouts are the same each game.
I thought it would be amazing if Geister had modular rooms which one could construct the mansion differently each time. Then again, I just preached the qualities of a simple game and these suggestion are probably extraneous and not necessary at this level.
Overall, Geister has really straddled the adult-kid difficulty levels very well. The balance is quite exquisite: the rules are simple but not dumb-downed and the game is challenging without being overly complex.
As parents, I actually look forward to gaming with my child. This is a perfect example of a game that can be enjoyed by all age groups and parents can look forward to a good time without being forced to endure hours of Snakes and Ladders.
As for gamers, I think there is enough there for a few plays or if one needs an occasional co-op fix. In fact, if you marginally enjoy a co-op, this may actually be a better fit seeing that removes a lot of bloat that plague other co-ops.
The art is stylized and for the most part, do not look scary and more cartoonish. I do not think parents have to worry for a five year old unless the kid is sensitive to the topic.
The only scary looking thing is the giant red uber ghost sculpt but even then they look harmless. My five year old did not internalize any of the imagery.
Game play wise, my kid can grasp the objectives quickly and play is intuitive in a way that she know what needs to be done. Although, she likes to grab the easily available gems out near the front part of the mansion and we just let her do that.The ghosts will inevitably pile up and turn into haunts, making them harder to remove. With the advanced version, even adults can be entertained bumping up the difficulty and creating several different strategies Jahreslos Ziehung removing Neurologie Minden gems. If you end your turn in a room with a ghost, you can roll the ghost-fighting die.